
The Label of playerscore gets increased if the snake collides with the coin ("collidewithspecialcoin" method).There are 2 seperate burst's for the snake and the block, with the block burst having random colours, with adequate delays created using animation timer.There is a head class which extends the ball class and has a label for number of balls in snake. The snake if collects a ball then the updatelength in snake class is called, and if it collides the block, the “decreaselength” function in it gets called. The playgame class implements the "key event handler" and handles the input for snake movement. The "walls" ensure that the snake doesn't go over it.It collides with the row of "blocks", and decreases the snake length by one with delay created using animation timer. The token class implements the Runnable Interface. The PlayGame has the "Snake" as the attribute, which could move left or right with the function "display" and it could collect the "token" with subclasses "magnet", "bomb", "shield" and we checked it parallelly whether it collects which of them using multithreading. Where block is assigned random color and random visibility.

#Snake vs block online unblocked how to
There is a "MainMenu" class, where there are 4 Buttons Play, LeaderBoard, How to Play, Exit.The game Snake vs Blocks is a game built on Javafx.This project has been contributed by Vaibhav Sarda and Preyansh Rastogi. If the chain hits a block that it can't break, the game ends. In this game, there is a chain of balls that has enough power to break through numbered blocks.

The objective of the project is to create a JavaFX application for the game - Snake vs Blocks.
